The Sea's Song
Chatterbox: Inkwell
The Sea's Song
The Sea's Song
September’s (very late) CBversary RP!!
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Cambria is a flourishing port city, full of life, laughter, and magic. For a city built from the ashes of a war only months ago, it is remarkable how much it’s grown and developed. And it’s also remarkable how quickly it’s grown, though no one questions the magic.
Your characters were children when the city rose. And they are barely grown when the city falls.
An inescapable darkness has risen. Every action has an equal and opposite reaction, an idea unheeded by the founders of Cambria. Too much magic calls forth too much darkness. But what’s done is done, and their only hope now is to journey beyond the land across the perilous sea, in an attempt to save the people they have doomed.
The journey is not for the faint of heart.
The Lottery is the last thing they give you, a system enchanted to find the bravest, the strongest, the smartest, only the best to sail across the Deep and find salvation.
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Rules and Information that you will NEED to know (PLEASE READ THEM ALL):
- There are 14 spots. Reservations are accepted, but you MUST post your charrie within a week of you reserving that spot or I’ll give it to someone else
- This will start after I have at least 7 characters
- I’d love a cast of both males and females, which brings up an important point
- CHARACTERS!!!! I would love if we had a ton of diversity, so I’m accepting literally anything, especially POC (People of Color) and LGBTQ+ (@ADMINS, sorry, just wanted to make sure you saw this if you’re not allowing this, please delete the part where it says LGBTQ+, so no one gets confused, thanks!!) NOTE: I will be looking over your characters and okaying them.
- The time period is a fantasy-medival, think Throne of Glass, Six of Crows, A Darker Shade of Magic, or if you have no idea what I’m talking about, just think of Pirates of the Caribbean or something in terms of clothing and technology
- NO OP CHARACTERS PLEASE, THANK YOU!
- Password: marshmallow fluff
- A note on magic: If you choose to give your characters magic, it does not mean that they can summon winds, control the ocean, or anything big like that. The magic in this world comes from a sort of stronghold thingy, so it can be mined, but not everyone is compatible with the magic, meaning that it is very picky and may possibly reject your character
- I might be a tad bit harsh on your character, but remember, it’ll help with your character building!
- Aaaaand I think that’s it, I hope you read it, and without further ado. . .
CHARRIE SHEETS! Please fill them in all the way, if you have any questions, feel free to ask!
Full Name (Friendly reminder, ethnic names, like Finnish or Armenian are cool!):
Age (13-22, please!):
Birthdate:
Gender:
Height:
Weight:
Appearance (It’s important to note here that not everyone is skinny, tall, blonde-haired, and blue-eyed, not that there’s anything wrong with being any of those things. Please include hair color, length, texture, eye color, skin color, nose shape, lip size and color, as well as anything else like beauty marks, scars, or freckles):
Default expression:
Personality:
Strengths (as in personality):
Weaknesses (as in personality):
Greatest Motivation:
Greatest Flaw:
Greatest Fear:
One Word to Sum them up:
Hogwarts House(s):
Social Status:
Magic Wielder?:
Preferred Weapon:
Password (and if you’re wondering what the heck this is, you probably haven’t read the rules. Read the rules, then come back to this part.):
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And that’s it! Have fun! I’ll post my character when this shows up!
(June 18, 2017 - 6:45 pm)
Heres my idea for how the magic works. I originally typed it out in a NaNoMail to September and intended to rewrite it in the CB...and realized that I either have to post what I already have Noel or wait until after 3 in the afternoon tomorrow to do a revised version. I didn't want to wait at long so here is the imperfect version but hopefully understandable:
I had an idea about the magic source. Since the whole magic concept is based on firstly the raw source that can be mined, secondly the item it can function as, and then of course its compatibility with a person...I feel like we could tie it into minerals in the human body. It's partly inspired by Throne of Glass magic, but that kind of magic works much differently than my idea. That might sound a little unclear..
Basically we have lots of minerals in our bodily fluids like blood for example. Macrominerals like sodium, potassium, calcium, and magnesium. And trace minerals/microminerals that are what we think of as...well, I guess mineral-y minerals? That you would find in rocks or as rocks. Iron, zinc, copper, etc.
Whatever raw substance is mined...maybe we could make it up, maybe we can base it on real substances that can interact with minerals in our body, which is what I'm about to explain. Whatever the raw substance may be, my idea is that magic depends on the reaction of that substance and whatever makes up the person trying to use it.
The reason it doesn't always work: either because everyone's unique duh OR if we want to get really scientific, then maybe it has to do with blood types. I'm not as sure about blood types, because that seems too easy to be able to manipulate. Unless we want to open doors for that, as a way to make the story more interesting/involve villains?
The only loophole I cans think of at the moment that some one could bring up in my idea is that people aren't actually injecting themselves or anything like that, because you would probably need that in real life...
...but I mean it's magic, so it's not real life anyways. Maybe just contact is enough. Meaning wearing or having the object with the raw substance is enough for the substance and minerals to...react, and either work or not work.
@Everyone, what do you think? Thoughts, agreement, disagreement, questions, input, add-ones, criticism, need clarification from me, etc?
@Admins I copied and pasted it from a weird place, and also on an iPad which can be finicky. If you have the time, do you think you could check it formats okay? As long as it's nothing crazy like five words per line
(June 26, 2017 - 11:42 pm)
I think that your ideas are all cool! I don't think blood types would work, though, because a) they're too easy to manipulate, and b) they're rather science-y. Maybe the minerals in the blurstones can react with our brains? Like if your brain is really creative it accepts magic or something? And now I'm just blurting out random ideas.
(June 27, 2017 - 11:09 am)
Blood types are an idea, however just touching a blurstone wouldn't guarantee that the magic goes straight to your bloodstream. I'm thinking something like DNA: Maybe there is a specific gene that reacts with the blurstones and allows the user to use magic? If so, then a) the magic would be triggered by simple contact, and b) it could be as rare or common as we like for someone to be 'compatable'. However, that would mean that the magic gene could run in families, and I'm not sure if we want to do that.
Of course, whatever sciency explanation we come up with for the magic wouldn't really be relavent to the people in Cambria. Since this is medieval, they wouldn't know about genes or blood types, and would just pass it all off as magic.
(June 27, 2017 - 3:45 pm)
I actually love the DNA idea! So here's how it would have worked. Many, many, many years ago, the goddesses (yup, I've made an entire religion) bestowed a gift upon the people of this landmass, a stone that when touched, allowed them to manipulate certain elements. So basically, everyone long long ago could do magic, however, some were better than others, and as they grew older and had families, the gene was passed down, but as it was passed down, it became weaker and weaker. At our point in the timeline, those who were descended from people with weaker genes have lost the ability to do magic completely, and those whose descendants had stronger genes have very little magic.
@Everyone, how does this sound? Any ideas?
(June 27, 2017 - 7:31 pm)
That sounds cool! Is there a story behind the goddesses giving the gift? Like maybe the people refused to give up their religon to the religon of strangers and in return the goddesses gave them a gift? And then the people that did give up the religon didn't get the power?
(June 28, 2017 - 8:28 pm)
Not brains I think. Because then it would seem that magic targets certain people, and I don't think that's fair, or at least too late, since we've already made the magic compatibility pretty random.
So, okay, maybe not blood. Blood was just an example. But we still do have minerals and such just in our body in general....I think my idea is complex sounding enough yet simple enough (does that make sense) to be realistic. We can still tweak the specifics of course, like we are right now.
(June 27, 2017 - 4:15 pm)
You're right about the brains. I like the idea about DNA.
(June 27, 2017 - 4:22 pm)
A coastal town sounds great, although from the way things are sounding on the thread, there are going to be a lot of different biomes surrounding Cambria. As for the Autumnal Equinox, here are my ideas:
In most cases, I think the Autumnal Equinox would be associated with harvest time, but since Cambria doesn't own many or any farmland, perhaps it could be a trading festival for them. The faeries could come down from the forest, the Dust People and the various branches of the Badawiin could come from the Great Snake Desert, the small colonies could travel from the mountains, the traders could sail from their respective countries and faraway lands to participate in this massive trading hub. The people of Cambria could have made it into a festival over the years. Plus, all of the farmers from different lands could trade produce from the new harvest with Cambria in exchange for things like salt (extracted from the ocean), glass (from the sands of the Great Snake Desert), blurstones, items from the sea, and knowledge.
You said you wanted a different name for the Lottery, so here goes:
- The Choosing
- The Selection (MINUS THE PRINCESSES)
- The Circle of Heroes
- The Circle of Wanderers
- The Legend-chasers
Also, Curio mentioned on the thread that there are legends of majestic lands across the sea, particularly an interesting sounding island that wanders across the ocean filled with people that live off the sea and its wild blurstones. Is that what the charries are going to be looking for?
(June 27, 2017 - 4:03 pm)
Oooh, I like those name suggestions! Shall we vote?
Also, about the festival: I like the trading idea, but recently, I've been developing a religion for Cambria that includes a goddess of change, so the festival will probably center around her and the trading!
And yes, Curio's amazing— I didn't really have an idea of what they were going to look for, but that sounds great!
(June 27, 2017 - 7:34 pm)
Aw, thanks, guys! :D
This idea of a Cambrian religion sounds really interesting! No doubt other peoples (the Dust People, the Badawiin, the fae, other sentient magical creatures, whoever might live in the mountains or the tundra) would have different beliefs, but any world-building is good world-building; could we have some nice juicy details on that please? (You can tell I'm having too much fun with this XD)
Love the trading festival. I would go for either the Choosing or one of the Circle ideas for the Lottery name change.
That's all I can think of tonight, it's almost midnight for me, ha ha...
Oh wait, one logistics thing: September, would it be alright if I made my first post a day early, on Thursday? I am going to be completely offline for four or five days starting Friday, and I want to get a post in before then.
(June 27, 2017 - 10:58 pm)
@Curio- I'll have to post on Thursday as well for similar reasons. Do you think we should just start on Thursday?
@September- Ooh, ten years is a very long time ago. I don't think Asimi lived in Cambria at that time...could I do a slightly later flashback for him?
(June 28, 2017 - 3:15 pm)
@Curio, sure, that's fine :)
@Jarvis, yeah, that works. I was trying to find an in between when Mei's character wouldn't be too old and all the 14-year old characters wouldn't be too young.
(June 28, 2017 - 5:59 pm)
Updated character sheet
Full Name (Friendly reminder, ethnic names, like Finnish or Armenian are cool!): Peter Outzar
Age (13-22, please!): Around 14
Birthdate: 13 of July
Gender: Male
Height: 4'6"
Weight: 83.8 pounds
Appearance: Dull yellow hair, heavily tanned skin from years in the sun. Several scars on the face and neck. He wears a kind of tunic made from a light tan material. His eyes are a light black colour, with hints of brown. He looks slightly bent as he walks.
Default expression: Anger-- eyes glaring and jaws clenched or sadness looking at his feet and thinking hard.
Personality: Quick to anger. Too guarded to make friends or have a normal life. Will errupt into rage if someone disagrees with him. He is actually very sad and lonely inside, and he had very little if any friends growing up. He wants friends but cannot meet people/gain their trust. Would be a loyal friend. Kind of a pacifist
Strengths (as in personality): Beligerent and loyal.
Weaknesses (as in personality): Lack of social skills, kind of depressed
Greatest Motivation: Trying to be accepted
Greatest Flaw: His anger issues
Greatest Fear: Dying alone
One Word to Sum them up: Looking
Hogwarts House(s): Gryphindor/Hufflepuff
Social Status: Lower class
Magic Wielder?: Yes- can make force feilds that surround one person. He will pass out afterward for over an hour.
Preferred Weapon: Whip
Password (and if you’re wondering what this is, you probably haven’t read the rules. Read the rules, then come back to this part.): Marshmallow Fluff
(June 27, 2017 - 7:35 pm)
Sorry, just had to get your attention there. . . your flashback post should take place about 10 years before the festival/selection thing.
(June 27, 2017 - 8:33 pm)
I'm going away for ten days, so I might not be able to post. :(
Sorry!
(June 28, 2017 - 5:25 pm)