Ashildr leaned against

Chatterbox: Inkwell

Ashildr leaned against

Ashildr leaned against the car, trying to keep up a calm facade while staring at her cell phone. She had gotten it precisely for this purpose, really: that when the time came, she would be able to lean against something, plug in her earbuds, and text like she was some high schooler in Starbucks.

Luckily, it was only about nine o'clock, and nobody was asleep at that time. Ashildr was able to have a very realistic conversation as she waited. Hey, Ash, what's up? U shud come over tomorrow: we're having spaghetti.

Nah, won't be able to make it. We're going to a movie.

Cool, which one?

Dad's an Emma Watson fanatic.

Say no more.

Well, at least she had appropriate friends.

"Honey, are you doing okay?" Ashildr looked up at the officer, who was bending slightly to be face to face with her. "I know this is rather traumatic for you."

"I'm fine," she replied, shrugging with a teenage air.

"Good. Then you won't mind if I ask a few questions."

"Fire away." She had prepared for this.

"What's your full name?"

"Aishling Luna O'Brien. I'm Irish."

"What about your father's?"

"Michael William O'Brien." That wasn't true. His name was Áed.

"Where were you two headed?"

"We were going to the movies in the strip mall up ahead, to see Beauty and the Beast." That was, technically speaking, true. They were going to hide in the movie theater.

"Thank you. I'll come back if I need to ask you anything else." Ashildr noticed the obvious lack of what happened? She, of course, had an answer ready, but it wasn't needed. The smashed driver's-side window, cowering daughter, and beaten father showed it all.

They hadn't made it. Somehow, their chasers had missed Ashildr, but there was still the matter of her father. Dead, the medics had said. Rediculous, Ashildr knew. All she had to do was get to him and everything would be fine.

Everyone there was very distracted. The flashing lights and CAUTION tape sent even the policemen into a panic. This was a small town; nothing like this had ever happened before, and there was only so much you could do. That made it much easier for Ashildr to sneak right up to her father's body and wrench his jaws open.

 "Taispeáin dom má tá sé ina chónaí," she whispered. "Ostende mihi vivit."

A thick white smoke billowed from her mouth and down his throat, spiralling and contracting, writhing as it entered its new host. But it soon billowed, overflowed, and poured out of his mouth again. "No. Impossible. Taispeáin dom má tá sé ina chónaí. Ostende mihi vivit. Ostende mihi vivit!"

No matter how many times she repeated the spell, it was painfully obvious.

Her father was dead.

 

Ashildr wrenched open the backseat door, crawling into the car and hefting out one of the cushions. There was a messenger bag there, smushed from being hidden so long, but ready if she ever had to flee. Ashildr snatched it up, slung it over her shoulder, and got out of the car again, sprinting into the woods.

When she was far enough away, she pulled out a flashlight from the bag and rummaged around for the notebook. That was the most important thing, bigger than even the map. If the notebook was not there, all was lost.

She breathed a sigh of relief as her hands closed around its hard leather surface, pulling out the brown-binded book and flipping it open. Her father's handwriting had not changed in thousands of years: it was still almost impossible to decipher. Still, she only needed to refresh her memory, not learn anything anew.

____

THE CONTENTS OF THE NOTEBOOK

On your travels, you will encounter many creatures, and it is essential that you know how to recognize them, and battle them if need be. Know that all magical creatures are either immortal or undead, so the methods for defeating them must be followed to the letter. The rarities are from one to five, one being the rarest and five the most common. Please be careful, my darling. Remember, every magical creature can transform themselves to look human, so be alert at all times.

Species: Dragon

Rarity: 1 - there are many of us in this world, but almost all are hibernating and healing. I doubt you will come across another waking dragon on your travels.

Types: Riding (that is you, my dear - designed for others to fly on, red-scaled); hunting (as I am, made to seek out prey and capture it, blue-scaled); fighting (the most dangerous of all, I pray that you do not meet one of these vicious creatures on your quest, black-scaled); breeding (like your mother, made purely to keep the species alive. Beware - they have a violent streak, purple-scaled).

Powers: Fire-breathing, flight, impenetrability (do not let anyone get under your scales or you shall be truly doomed).

Identifying features: long, claw-like nails; wild hair; short build. It is possible they may show you their wings, but unlikely.

Weaknesses: If you ever find yourself fighting a dragon, get your claws under their scales before they get under yours. You are agile and quick, like all of your type; most other dragons are slow, but harder to breach the defenses of. Fighting dragons do not have scales on their stomachs, so if you do find yourself battling one, get under them. Just remember: this lack of scales makes them the quickest of the dragons, so beware.

Immortality: It is impossible to kill a dragon, as you know. But we can be mortally injured, and fall alseep to heal our wounds. This happened to you when you attempted to join the American Revolution, do you recall? You slept through much of the Western Expansion. Remember that dragons are one of the oldest species on this planet, and can come from as long ago as Ancient Greece.

 

Species: Pixie

Rarity: 5 - they normally travel in packs, and there are many around this world.

Types: Flying (Flying Pixies are often called fairies by the humans because of their wings and small shape); shape-shifting (one of the trickiest, as they use these powers to pass off as anything and then wreak havoc); spell-casting (the most dangerous, as they are tiny, powerful targets); boogieman (terrifying pixies, ones that prefer scaring humans as opposed to their other, prankster relatives).

Powers: Invisibility, changing their height (each type of pixie has a separate set of powers.)

Identifying features: A small, skinny build; short hair; freckles; a light, common laugh; pointed ears in some cases.

Weaknesses: All pixies cannot resist a good joke, and will fall over laughing; they especially appreciate slapstick. Flying Pixies' wings are incredibly delicate and can be harmed simply by touching them. If you can find a way to silence a Spell-Casting Pixie, they are completely harmless. Boogieman Pixies detest the light, especially sunlight.

Immortality: Pixies are easily confined, and it is difficult for them to escape almost any cage, but they cannot die, as they don't have blood in their veins or a heart to pump it. Remember that Pixies are generally not more than a few hundred years old, as they first started appearing in the sixteenth century.

 

Species: Mermaid

Rarity: 3

Types: Selkie (shifters, though they are limited to mer-shape, sea creature-shape, and human-shape), Siren (the most beautiful, with singing voices that will lure anyone towards them - but beware, for they are the singular carnivorous species of mermaid); Maiden (the ones most commonly seen by humans, and a completely useless breed in my opinion).

Powers: They do not breathe, resistance to pressure, inhuman strength, communication with sea creatures

Identifying features: Very long hair, an attachment to water, flirtatious nature,

Weaknesses: Mermaids dehydrate if they are out of the water too long, and become weak and susceptible. In order to shift into their creature-shape, Selkies need their skin (often a piece of clothing), and are stuck as a human/mermaid without it. Sirens admire voices as beautiful as theirs and will let you free if you impress them. Maidens are flirtatious and weak, though they have a tendancy to befriend other, stronger sea creatures - beware of those.

Immortality: Mermaids do not breathe, and therefore do not need lungs; they have no blood to react to pressure with. They can feel pain, but are not damaged by attacks. The best thing to do is render them incapable of whatever they are attempting. Remember that mermaids are creatures that first came about during the Reconaissance, though ones that old have generally retired to the middle of the ocean by this time.

 

Species: Vampire

Rarity: 4

Types: Pack (travel in groups and are very vicious when together. They are very loud and blend into crowds, trying to isolate groups to attack.); Lone (travel alone, very bloodthirsty. Usually hunt in small areas, blend in with the background, and attack singular people).

Powers: Turning into bats, knowing their exact location at all times, a limited teleportation, night vision

Identifying features: Overlarge canines, a goth dressing style, overly pale skin

Weaknesses: Vampires dislike garlic, and enough of it will make them hesitate before attacking you, though it is not the best weapon. They are not susceptible to holy water or crosses, so DO NOT USE THESE. Wooden stakes are the best, though they are also injured by silver. They detest sunlight, though it will not kill them, and lightbulbs/flashlights have no effect.

Immortality: Vampires are undead. They do not have blood, but they do have a heart. Piercing this heart will cause them to return to their grave - the time depends on the severity of the wound - before they can walk the Earth again. Remember that vampires average at about two hundred years old, though they first began appearing in the eighteenth century.

 

Species: Werewolf

Rarity: 3

Types: Hybrid (can turn into a wolf at will, generally very bloodthirsty and dangerous creatures even as humans); Moon (only turn into a wolf at the full moon, though they still have dangerous qualities as humans); Lycanthrope (can turn into a wolf at will, though also turn into one at the full moon; at this time they have no control over their actions, and tend to be rather docile otherwise).

Powers: Shifting into wolves, inhuman strength, inhuman agility, night vision

Identifying features: A lot of hair, scarring, a tall stature, sharp teeth

Weaknesses: Werewolves are injured by anything silver, and even touching it against them will make them cry out in pain. Other weapons don't even harm them, however. They detest getting wet and will avoid water at all costs.

Immortality: Werewolves can die. However, if you kill them, they are not destroyed; a hundred years after dying, they return as an Undead, and the only way to fend them off is returning them to their grave, similar to a vampire. Remember, werewolves can be ordinary humans with their lifespans, but once they die they can be hundreds of years old - I once meta 567-year-old Lycanthrope when I was searching for your mother.

 

_____

I actually get to talk now.

Okay, so, that was a big info dump, but please read it - everything there is important, and stuff you need to know. There's actually stuff I didn't even mention, which I will clarify in the actual writing when we get to that.

First things first. This is a solo write, not an RP. Sorry, everyone. However, in this solo write, I am requesting that you do not, actually, base your character off yourself. Design it like you would in an RP; make it anything you want. However, I need you to be REALLY SPECIFIC. I don't want to mess up anything while writing this, so I need as much info as possible on your charries.

As much as you needed to read, I had to write. I don't think I can stand writing another creature bio right now. So, if you notice that I'm missing an obvious one, poke me and I'll decide if I want to include it. Got another creature in mind? Give me the name and I'll decide if I want to have it there! If I do, I'll give you a bio for it - if not, you can choose one of the ones above, or request a different one.

I'll accept ten people in this, maybe a few more if I feel generous.

Here's the charrie sheet! Please keep the characteristics of your species in mind while filling it out. I'll correct you if something doesn't line up.

Name:

Age:

Species/Type:

Gender:

Appearance:

Clothing:

Personality:

Likes:

Dislikes:

Hobbies:

Family:

Background:

 Other:

 

 

submitted by St.Owl, age Recarnated, Everywhere
(April 16, 2017 - 5:40 pm)

Ah, the struggle! I write everything in Docs, and then copy + paste it over to CB. Don't worry, I'm fine with it either being posted tonight or tomorrorow! Excited to see what happens next. :D

submitted by Clouded Leopard
(April 26, 2017 - 3:42 pm)

I hate it when that happens, St.Owl. It's so frustrating! Good luck with your writing and I hope all the IRL craziness settles down soon.

submitted by Cockleburr
(April 26, 2017 - 6:20 pm)

Aw St Owl! I feel ya. It's Goober anoying when people close your tabs. Happy writing!

submitted by Esquire of Rohan , Playing Xbox with Hawkeye
(April 26, 2017 - 6:30 pm)
submitted by Top
(April 27, 2017 - 9:44 am)

ooooh, that's annoying. 

submitted by unsuspectingstrytllr
(April 27, 2017 - 1:36 pm)
submitted by Top
(April 27, 2017 - 6:03 pm)

So, I start rewriting it . . .  and close out of my own tab. I am an idiot.

By the way, I'm not sure if any of the italics/bold will work, because I just copy/pasted to avoid further disaster. Forgive me if the post comes out weird.

Onto the original post:

@Curio: It's a secret. No telling. :P

@Nebula: Ah shoot, I'm sorry about that. I should have read closer. Please hold while St. completely redoes her mental image of Argen.

  PART 2 - THE SOLEMN WORD 

Clan Kalshrani was hidden in the middle of the woods. A deer trail, with areas coated with leaves or fallen trees, led the way, with a river blocking the road at a certain point. It was about an hour's walk from Nocturna's house, but eventually they arrived, where a wall of boulders blocked their path.

"Nyissa ki az ajtót," Nocturna murmured, swaying slightly. "Hadd kövessem az utat. Hadd lépjek be a világba." With those words, she scraped one fingernail against the rock. "Ismerje fel. Fogadj el. Hadd jöjjek." The boulders slowly rolled back, over and over each other until they stood as two towers on either side of the path. "Állítsd meg magadat és engedj át," said Nocturna finally, stepping through and gesturing for Ashildr and Argen to do the same.

As Argen stepped past the towers, they collapsed into each other, forming a solid wall once more. He raised his eyebrows. "That's impressive magic. How powerful is Clan Kalshrani?"

In response, Nocturna pulled back a curtain of vines.

The Clan was a circle of black tents,  some smaller than others. The largest was in the back of the circle, but centered, and in front of it was a wooden panel where five vampires sat. They didn't bother to hide their Full Forms, and sat proudly on what were probably thrones. Vampires, though eerily pale in human form, could be all sorts of colors in Full Form, such as green, purple, or a snow white.

Nocturna trailed a bit behind Ashildr and Argen as they approached the panel, halting as they passed a fire pit at the center. They didn't notice, though, too fixated on the Vezetö and their hard stares. "Identify yourselves. Why do you come?"

"This is Ashildr, and I am Argen Stone. We are here to appeal for compensation."

A vampire with skin the color of blood leaned over the panel, his dark bangs swishing into his black eyes. "Appeal for compensation? What Restriction have we violated?"

"Yesterday, an unprovoked attack by three of your scounts was launched on Ashildr and me. When we revealed that we were magical creatures, they did not relent, and Ashildr was forced to defend herself with a silver bullet. As you know, the Restrictions state that no magical creature may hunt another for sport or supplies."

The same vampire nodded, sitting back in his throne again. "That is fair. We were unaware of this and will compensate it fairly. What are your demands?"

"Our first request is that the Vampire Clan Kalshrani agrees to grant one favor to Ashildr or Argen Stone should we ask for it, with no denial or trickery."

"Only if it does not endanger the Clan."

"Done." Argen glanced at Ashildr to continue.

"Our second request," she said, "is a pardon for bringing garlic into the camp of the Vampire Clan Kalshrani."

The panel hissed collectively, their canines on unnerving display as they recoiled. "You brought garlic into the grounds of the Clan? That, too, violates the Restrictions!"

"No, it doesn't," replied Ashildr. "The Restrictions state that a creature may not bring unannounced weapons into another creature's sanctuary. I now announce that I have a gun loaded with silver bullets and five cloves of garlic in my possession. Would you like them confiscated or will a promise be enough?"

They talked among each other for a moment before the dark-haired vampire said, "Keep your garlic. It repulses us, not harms us. We will keep the gun for the remainder of the meeting."

Ashildr was no stranger to creature etiquette, and bowed her head before walking up to the panel, gun flat in her palms. She did not look at them, but placed the weapon on the panel before returning to her place beside Argen. "Our final request is a temporary release for Nocturna pon Kalshrani."

There was no debate. A vampire with strange orange hair and dark blue skin instantly replied, "Granted. Nocturna is not welcome in the Clan."

From the corner of her eye, Ashildr saw Nocturna cringe. The two bowed, retrieved the gun, and exited the camp with her on their heels.

"What was that all about?" Ashildr asked. "I thought that would be the most difficult thing to retrieve. Aren't vampires in a Clan treasured above all else?"

Nocturna shrugged. "I've never been anyone's favorite. I did something the Vezetö really didn't want me to do, so, I've been avoiding them for a while. A bit of traveling would be a good excuse, wouldn't it?"

They nodded in agreement.

"But there's something more important. Ashildr, you were carrying garlic? I thought your bag smelled odd, but I never imagined you'd come to me like that. Don't think I don't know who it was intended for."

"Obviously, you don't," Argen grunted. "Ashildr made it very clear none of the garlic was to be used on you."

"I almost had him at gunpoint," said Ashildr, smiling a bit. "I promise, the garlic was just a last resort in case the Vesetö were more hostile. Luckily, we didn't need to use it."

Nocturna frowned, but nodded. "We should get back to town. I want to be away from here before one of them comes out. The blue skinned one? He's my grandfather, and I'm sure he'll want to do some really fun 'you have a responsibility to your Clan' talks."

No one really knew what to say to that, so they started off down the trail again.

~~~~

"Where have you been?" Sorrel demanded as Ashildr approached her. She had found a piece of driftwood to lounge on, and a thick, well-packed duffel bag rested on the sand by her high-tops. "It's been at least two hours."

"Sorry," Ashildr said. "We went to see Clan Kalshrani."

"Hey. I thought I was part of this quest - though you haven't even told me what we're questing for, which is totally making me trust you, by the way - but instead you just prance off and do whatever you want, leaving me to watch Maiden Flirt Time."

"Maiden what?"

"Ugh - never mind. You're concentrating on the wrong thing. The deal is, if you do something, I want in, okay? No abandoning the selkie on the beach again."

"Fine. Sure. I'm sorry, Sorrel."

"That's better," the mermaid grunted, tossing her hair. "Looks like you found Nocturna."

"They sure did," Nocturna said, grinning. "I'm glad to see you're coming with us. Being stuck with two Old for the entire trip would be quite a bore."

"Oh, um, about that. Remember when I talked about Maiden Flirt Time? There's this one girl I know . . . she's really nice, but there's this horrible story - her parents ended up being psychopaths - I'm not going to get into the details. But her name's Adelaid and she really wants to join us."

"I don't know," Ashildr said. "I'd have to meet her first. And, I mean, this really wasn't meant to be a group quest . . . more a thing to do on my own."

"You can meet me now," said a voice behind them.

Everyone turned to face a girl. Her hair was long and stringy, her nose hawkish. She was pale, slender, and gangly, her eyes an unnervingly light blue. The shirt she wore seemed to be two hundred years old, greying and frayed in areas, and her pants were a little too long for her, rolled up to reveal a pair of bare feet. "I don't mean to intrude," the girl continued. "I don't have to join you. I just thought it would be fun . . . and I have so many bad memories here . . . "

Her voice cracked a bit, and Ashildr's heart broke with pity. "Of course you can come with us. I know all about bad memories."

She skipped in the sand a bit, melting almost everyone's heart. "Then we should head out! It's Siren Feeding Time anyway, and no one wants to be around for that."

Ashildr shuddered. "Certainly not. The sirens here feed on humans?"

"Sometimes," Sorrel pitched in. "Rarely, honestly. But they love letting us watch as they eat - the selkies especially, everyone knows they make it extra gorey if they catch something a selkie shifts into. They also love it if there's a merman around - ah, speak of the devil. CarrAskan doesn't know when to get out of the area."

"CarrAskan?" Ashildr repeated, glancing at Argen for clarification.

"It means the Broken Spear," he replied. "Doesn't sound like the best name for someone."

"Oh, well, his name's Caspian, but no one calls him that," Sorrel replied. "Plus, it's kind of funny when he gets all annoyed. Though now's not the best time - the sirens will take care of that."

"What are they going to do?" Ashildr asked, having a sick feeling that she knew exactly what the answer would be.

"Probably sing. Siren song affects anyone who hears it - but especially the opposite gender. CarrAskan's a little too close."

"Shouldn't we warn him?"

"He knows. He's not dumb."

For some reason, Ashildr doubted the former. As the selkies began to climb onto the rocks, tails flashing in the light, she only hesitated a moment before screaming, "COVER YOUR EARS!"

"That was an incredibly dumb move," Argen said from behind her. Ashildr was about to inquire why, when every head on a siren body turned towards the group, sending identical glares full of daggers towards them as Caspian dipped back under the waves. "Sirens hate it when their prey is warned ahead of time."

"I'm thinking run," Ashildr remarked.

“Well, actually - “ Nocturna began, but Argen grabbed her arm and dragged her along the sand as the sirens began to hiss. Once at the town, and away from magical shielding, they wouldn’t dare show themselves to the humans.

The five stopped once they reached the line of stores, leaning over to catch their breath. The sirens had turned back towards the water, evidently deciding that losing a plaything was less precious than not eating anything during their Feeding Time.

Once everyone stood up again, they started walking down the street, five abreast. There was no talking except for Nocturna’s grumbling about how she could have taken them, and they were almost out of town when someone stepped in front of them.

“So . . . ” he said awkwardly, his blue-silver gaze lingering just a short moment on Sorrel. “I wanted to say thank you. If you hadn’t shouted back there, I would have been siren souffle. I just wasn’t paying attention.”

“It wasn’t a problem,” Ashildr assured him.

“Actually - ” Sorrel started, but was cut off by a glare from Argen. “Yeah. No problem, um, Caspian.”

A flicker of a smile settled on Caspian’s features for a moment before he held out his hand. “I don’t know where you’re headed, but you’re obviously not sticking around. If you find your way back over here . . . I owe you a favor.”

Ashildr smiled. “Thanks.”

“No, I should be thanking you. But I have to go now - I think my guardians are waiting for me.” Without another word, Caspian slipped down a deer trail near the bushes on the side of the path and out of sight.

The five continued walking, a little more comfortable now and making small talk. After Caspian left, Adelaid began speaking more, and jumped in on every conversation. She laughed often, a noise like little bells. She was certainly the sweetest person in the group, Ashildr was certain.

Finally, once they reached the middle of the woods, Sorrel stopped in her tracks and whirled around. “Okay, we’ve gone far enough,” she announced. “I’ve seen you consulting that map, Ashildr. Now, my question is: where the hell are we going?”

_____
Little shorter than the last one, but I've got a deadline to meet. :) 

 

submitted by St.Owl, age Recarnated, Everywhere
(April 27, 2017 - 6:37 pm)

This is wonderful St. I love the introduction of Adelaid, and it's all really well done. 

submitted by Mirax T., age 13, Thyferra
(April 27, 2017 - 7:20 pm)

Yay! 

submitted by unsuspectingstrytllr
(April 27, 2017 - 7:50 pm)

No, St., you are not an idiot! This is (still) awesome!!

submitted by Curio
(April 27, 2017 - 8:12 pm)

This is really good, I dont mind it being shorter.

submitted by Epic Fangirl
(April 27, 2017 - 8:24 pm)

That was awesome! Can't wait to see what happens next!

submitted by Leeli
(April 28, 2017 - 11:44 am)

That's amazing, St.Owl! Great work!

submitted by Cockleburr
(April 29, 2017 - 10:18 pm)

Yay!! Hmm, maybe Sorrel ends up liking Caspian?

submitted by Pepper Star
(April 28, 2017 - 3:48 pm)

Really good so far! Keep writing!

submitted by Embers in the Ashes
(April 29, 2017 - 8:25 am)