Ashildr leaned against
Chatterbox: Inkwell
Ashildr leaned against
Ashildr leaned against the car, trying to keep up a calm facade while staring at her cell phone. She had gotten it precisely for this purpose, really: that when the time came, she would be able to lean against something, plug in her earbuds, and text like she was some high schooler in Starbucks.
Luckily, it was only about nine o'clock, and nobody was asleep at that time. Ashildr was able to have a very realistic conversation as she waited. Hey, Ash, what's up? U shud come over tomorrow: we're having spaghetti.
Nah, won't be able to make it. We're going to a movie.
Cool, which one?
Dad's an Emma Watson fanatic.
Say no more.
Well, at least she had appropriate friends.
"Honey, are you doing okay?" Ashildr looked up at the officer, who was bending slightly to be face to face with her. "I know this is rather traumatic for you."
"I'm fine," she replied, shrugging with a teenage air.
"Good. Then you won't mind if I ask a few questions."
"Fire away." She had prepared for this.
"What's your full name?"
"Aishling Luna O'Brien. I'm Irish."
"What about your father's?"
"Michael William O'Brien." That wasn't true. His name was Áed.
"Where were you two headed?"
"We were going to the movies in the strip mall up ahead, to see Beauty and the Beast." That was, technically speaking, true. They were going to hide in the movie theater.
"Thank you. I'll come back if I need to ask you anything else." Ashildr noticed the obvious lack of what happened? She, of course, had an answer ready, but it wasn't needed. The smashed driver's-side window, cowering daughter, and beaten father showed it all.
They hadn't made it. Somehow, their chasers had missed Ashildr, but there was still the matter of her father. Dead, the medics had said. Rediculous, Ashildr knew. All she had to do was get to him and everything would be fine.
Everyone there was very distracted. The flashing lights and CAUTION tape sent even the policemen into a panic. This was a small town; nothing like this had ever happened before, and there was only so much you could do. That made it much easier for Ashildr to sneak right up to her father's body and wrench his jaws open.
"Taispeáin dom má tá sé ina chónaí," she whispered. "Ostende mihi vivit."
A thick white smoke billowed from her mouth and down his throat, spiralling and contracting, writhing as it entered its new host. But it soon billowed, overflowed, and poured out of his mouth again. "No. Impossible. Taispeáin dom má tá sé ina chónaí. Ostende mihi vivit. Ostende mihi vivit!"
No matter how many times she repeated the spell, it was painfully obvious.
Her father was dead.
Ashildr wrenched open the backseat door, crawling into the car and hefting out one of the cushions. There was a messenger bag there, smushed from being hidden so long, but ready if she ever had to flee. Ashildr snatched it up, slung it over her shoulder, and got out of the car again, sprinting into the woods.
When she was far enough away, she pulled out a flashlight from the bag and rummaged around for the notebook. That was the most important thing, bigger than even the map. If the notebook was not there, all was lost.
She breathed a sigh of relief as her hands closed around its hard leather surface, pulling out the brown-binded book and flipping it open. Her father's handwriting had not changed in thousands of years: it was still almost impossible to decipher. Still, she only needed to refresh her memory, not learn anything anew.
____
THE CONTENTS OF THE NOTEBOOK
On your travels, you will encounter many creatures, and it is essential that you know how to recognize them, and battle them if need be. Know that all magical creatures are either immortal or undead, so the methods for defeating them must be followed to the letter. The rarities are from one to five, one being the rarest and five the most common. Please be careful, my darling. Remember, every magical creature can transform themselves to look human, so be alert at all times.
Species: Dragon
Rarity: 1 - there are many of us in this world, but almost all are hibernating and healing. I doubt you will come across another waking dragon on your travels.
Types: Riding (that is you, my dear - designed for others to fly on, red-scaled); hunting (as I am, made to seek out prey and capture it, blue-scaled); fighting (the most dangerous of all, I pray that you do not meet one of these vicious creatures on your quest, black-scaled); breeding (like your mother, made purely to keep the species alive. Beware - they have a violent streak, purple-scaled).
Powers: Fire-breathing, flight, impenetrability (do not let anyone get under your scales or you shall be truly doomed).
Identifying features: long, claw-like nails; wild hair; short build. It is possible they may show you their wings, but unlikely.
Weaknesses: If you ever find yourself fighting a dragon, get your claws under their scales before they get under yours. You are agile and quick, like all of your type; most other dragons are slow, but harder to breach the defenses of. Fighting dragons do not have scales on their stomachs, so if you do find yourself battling one, get under them. Just remember: this lack of scales makes them the quickest of the dragons, so beware.
Immortality: It is impossible to kill a dragon, as you know. But we can be mortally injured, and fall alseep to heal our wounds. This happened to you when you attempted to join the American Revolution, do you recall? You slept through much of the Western Expansion. Remember that dragons are one of the oldest species on this planet, and can come from as long ago as Ancient Greece.
Species: Pixie
Rarity: 5 - they normally travel in packs, and there are many around this world.
Types: Flying (Flying Pixies are often called fairies by the humans because of their wings and small shape); shape-shifting (one of the trickiest, as they use these powers to pass off as anything and then wreak havoc); spell-casting (the most dangerous, as they are tiny, powerful targets); boogieman (terrifying pixies, ones that prefer scaring humans as opposed to their other, prankster relatives).
Powers: Invisibility, changing their height (each type of pixie has a separate set of powers.)
Identifying features: A small, skinny build; short hair; freckles; a light, common laugh; pointed ears in some cases.
Weaknesses: All pixies cannot resist a good joke, and will fall over laughing; they especially appreciate slapstick. Flying Pixies' wings are incredibly delicate and can be harmed simply by touching them. If you can find a way to silence a Spell-Casting Pixie, they are completely harmless. Boogieman Pixies detest the light, especially sunlight.
Immortality: Pixies are easily confined, and it is difficult for them to escape almost any cage, but they cannot die, as they don't have blood in their veins or a heart to pump it. Remember that Pixies are generally not more than a few hundred years old, as they first started appearing in the sixteenth century.
Species: Mermaid
Rarity: 3
Types: Selkie (shifters, though they are limited to mer-shape, sea creature-shape, and human-shape), Siren (the most beautiful, with singing voices that will lure anyone towards them - but beware, for they are the singular carnivorous species of mermaid); Maiden (the ones most commonly seen by humans, and a completely useless breed in my opinion).
Powers: They do not breathe, resistance to pressure, inhuman strength, communication with sea creatures
Identifying features: Very long hair, an attachment to water, flirtatious nature,
Weaknesses: Mermaids dehydrate if they are out of the water too long, and become weak and susceptible. In order to shift into their creature-shape, Selkies need their skin (often a piece of clothing), and are stuck as a human/mermaid without it. Sirens admire voices as beautiful as theirs and will let you free if you impress them. Maidens are flirtatious and weak, though they have a tendancy to befriend other, stronger sea creatures - beware of those.
Immortality: Mermaids do not breathe, and therefore do not need lungs; they have no blood to react to pressure with. They can feel pain, but are not damaged by attacks. The best thing to do is render them incapable of whatever they are attempting. Remember that mermaids are creatures that first came about during the Reconaissance, though ones that old have generally retired to the middle of the ocean by this time.
Species: Vampire
Rarity: 4
Types: Pack (travel in groups and are very vicious when together. They are very loud and blend into crowds, trying to isolate groups to attack.); Lone (travel alone, very bloodthirsty. Usually hunt in small areas, blend in with the background, and attack singular people).
Powers: Turning into bats, knowing their exact location at all times, a limited teleportation, night vision
Identifying features: Overlarge canines, a goth dressing style, overly pale skin
Weaknesses: Vampires dislike garlic, and enough of it will make them hesitate before attacking you, though it is not the best weapon. They are not susceptible to holy water or crosses, so DO NOT USE THESE. Wooden stakes are the best, though they are also injured by silver. They detest sunlight, though it will not kill them, and lightbulbs/flashlights have no effect.
Immortality: Vampires are undead. They do not have blood, but they do have a heart. Piercing this heart will cause them to return to their grave - the time depends on the severity of the wound - before they can walk the Earth again. Remember that vampires average at about two hundred years old, though they first began appearing in the eighteenth century.
Species: Werewolf
Rarity: 3
Types: Hybrid (can turn into a wolf at will, generally very bloodthirsty and dangerous creatures even as humans); Moon (only turn into a wolf at the full moon, though they still have dangerous qualities as humans); Lycanthrope (can turn into a wolf at will, though also turn into one at the full moon; at this time they have no control over their actions, and tend to be rather docile otherwise).
Powers: Shifting into wolves, inhuman strength, inhuman agility, night vision
Identifying features: A lot of hair, scarring, a tall stature, sharp teeth
Weaknesses: Werewolves are injured by anything silver, and even touching it against them will make them cry out in pain. Other weapons don't even harm them, however. They detest getting wet and will avoid water at all costs.
Immortality: Werewolves can die. However, if you kill them, they are not destroyed; a hundred years after dying, they return as an Undead, and the only way to fend them off is returning them to their grave, similar to a vampire. Remember, werewolves can be ordinary humans with their lifespans, but once they die they can be hundreds of years old - I once meta 567-year-old Lycanthrope when I was searching for your mother.
_____
I actually get to talk now.
Okay, so, that was a big info dump, but please read it - everything there is important, and stuff you need to know. There's actually stuff I didn't even mention, which I will clarify in the actual writing when we get to that.
First things first. This is a solo write, not an RP. Sorry, everyone. However, in this solo write, I am requesting that you do not, actually, base your character off yourself. Design it like you would in an RP; make it anything you want. However, I need you to be REALLY SPECIFIC. I don't want to mess up anything while writing this, so I need as much info as possible on your charries.
As much as you needed to read, I had to write. I don't think I can stand writing another creature bio right now. So, if you notice that I'm missing an obvious one, poke me and I'll decide if I want to include it. Got another creature in mind? Give me the name and I'll decide if I want to have it there! If I do, I'll give you a bio for it - if not, you can choose one of the ones above, or request a different one.
I'll accept ten people in this, maybe a few more if I feel generous.
Here's the charrie sheet! Please keep the characteristics of your species in mind while filling it out. I'll correct you if something doesn't line up.
Name:
Age:
Species/Type:
Gender:
Appearance:
Clothing:
Personality:
Likes:
Dislikes:
Hobbies:
Family:
Background:
Other:
(April 16, 2017 - 5:40 pm)
Can we make some NPC boy charries?
(April 18, 2017 - 9:42 am)
There are still a bunch of people who reserved spots but haven't made charries yet, so they may make some male charries. Also, considering this isn't an RP, I'll design NPCs as we go if I need them.
(April 18, 2017 - 2:48 pm)
(April 18, 2017 - 3:56 pm)
Thanks St!
Name: William Birch
Age: 28 (human) 741 (werewolf)
Species/Type: Lycanthrope/werewolf
Gender: M
Appearance: Human: Brown combover hair, dark green eyes, 6'1. Wolf: Silver fur with golden brown tips on his front paws, ears, and tail. Dark green eyes and Pearlwhite teeth.
Clothing: Mostly grey or green t-shirts, skinny khakis, cargo shorts, sneakers.
Personality: Extremely loyal, tries to be gentlemanly but is usually to busy. More on the introverted side although when he gets to know you he becomes more loose but always on guard. Try's to be as kind as he can to everyone. He can be friendly to people he likes. He is nice as a human but rude and snarky in wolf form. (Unless you want them to have the same personality)
Likes: Dogs, woods, the color green, camping, people, wide open fields, dragons, and open spaces.
Dislikes: Cats, citys, crowds, rude people, the ocean.
Hobbies: Camping, working, (as if that's a hobby) collecting random facts, and being a triathlete. (He trains a lot)
Family: He has 6 siblings; three sisters, two brothers. His ma and pa have died from old age. He meets up with them at each family reunion each year.
Background: He grew up in Colorado, in a cozy little town, his father was the mayor. As he got older and older he got more restless and moved out to Arizona when he was 20. His father and mother died two years after he moved so he had to go back and situate everything with his siblings. Shortly after he was kicked out of his rental house and lived on the road for a few months. He finally reached California (he was close to the border ya see) and moved to a cheap apartment. Now he has a nicer house and a steady job. He never told anyone about his... powers.
Other: He works in a small radio station as a DJ. He has a Great Dane named Bruno.
Is this ok?
(April 18, 2017 - 4:29 pm)
Also he has tan skin.
(April 18, 2017 - 4:55 pm)
Name: Astera Galantos
Age: In human years, 16
Species/Type: Morphling, Hippogriff
Gender: Female
Appearance: Long, dark, slightly curling hair that she usually keeps in a sloppy ponytail or bun. Large gray eyes that in certain lights appear tinged with blue. Medium skin tone. She has a short, slightly stocky build. As a Hippogriff, she has dark feathers which lighten to a paler, dappled gray color at her fur.
Clothing: She wears light, soft shirts, usually in pale shades of cool colors. Generally has worn canvas pants with the cuffs rolled up to just under her knees. Goes barefoot most of the time, only wearing sandles when she has to use shoes.
Personality: Upbeat, independant, and confident. Often acts without thinking and can be rather unpredictable. It is easy to gain her trust, perhaps too easy. She will go with her instincts almost every time, rarely second guessing herself. It's hard to get her to listen to advice or logic, but she will if it comes from someone she respects. She resists being told to obey, but will do it if she thinks it's her own idea.
Likes: Action, the ocean, flying.
Dislikes: Advice (especially if she doesn't ask for it), being forced into doing something, the cold.
Hobbies: Swimming, gardening, puzzles, sailing.
Family: Her father was turned to stone shortly after she was born while trying to defend her and her mother from a pack of angry villagers. She is an only child and was raised by her mother for most of her childhood, until her father awoke from stone.
Background: Grew up near the sea and was basically isolated except for her mother and an old Chimera who lived nearby. One day, while exploring, she found her way to human dwellings. There, she made her first friend, a human boy. She doesn't want to tell her parents about him, because he is decended from the village that once turned her father to stone. She has been taught to hate humans, so she feels a bit like she's betraying her family, but is too lonely to end the friendship.
Other: [I hope this is alright.]
(April 18, 2017 - 4:48 pm)
Hey guys! Just waiting on you two and then I'll start!
(April 18, 2017 - 4:57 pm)
Sorry about cutting off my post! I didn't want to miss Dancing With the Stars Disney Night!
Name: Caspian Searock. Typically goes by the name Ian Sea. Is sometimes (to his disgust), called CarrAskan, which means Broken Spear.
Age: 16
Species/Type: Merman, selkie.
Gender: Male
Appearance: Tall, with very pale skin and sloppy dark hair that comes down over his eyes, which are a wild blue-silver. Not quite sure about the selkie characteristics and whether or not he can become human.
Clothing: Perhaps his selkie skin has the magical ability to turn into a dark blue tunic (?)
Personality: Normally remains in the background. Enjoys talking, but doesn't get overly excited. He is fascinated by magic and literature. To Caspian, a fun time is sitting with his friends verbally disecting magical legends, or reading for hours in a peaceful spot.
However, he is two-sided.
Part of him wants to fight. He experianced many injustices during his earlier life. Sometimes his seething hatred against the council of Mer-Managing (or whatever you want to call it), gets in the way of his better judgement.
Caspian was born a fighter, he just prefers to be a reader.
Likes: His friends Caz, Dylan, and Ria. Also is secretly in love with Sorrel, but feels he is too young and not yet "good enough" for her, so he's pulling in Aaron Burr and waiting for it. Also enjoys discussion, magical legends, books, and a special crevice in a corral reef where he can sit and watch the current.
Dislikes: The name some people jeeringly call him: CarrAskan, his parents abandoned him and because of his struggle to stay calm and choose peacefully. Also, the council of Mer-Management.
Hobbies: Reading, collecting legends.
Family and Background: Caspian's parents abandoned him before he was even a full years old. He was turned over to a distant cousin, who raised him as his own, but was killed in a desperate skirmish that really ammounted to nothing but violence, leaving Caspian alone at age 8. Then, his great aunt showed up and claimed him. Under her gentle but strict and firm care, Caspian grew to love learning and reading. Eventually, she began to teach him more and more about magic. His aunt revealed great secrets to him about the real world; the world of creatures and humans blended through a terrible fantasy. As soon as he had gained this knowledge, the council of Mer-Management showed up and, under trumped-up charges, ordered him away from his aunt.
Now he lives with a temporary family. He has a bossy younger sister and generally kind but busy parents.
Many people say something inside of him broke when they took him away from his aunt. He never saw the person he most deeply cared for in his life again.
That's why many people know him as CarrAskan; the broken spear.
(April 18, 2017 - 8:21 pm)
Sorry this is late. Let me know if I need to change anything
Name: Adelaid Blanchard
Age: 140
Species/Type: Mermaid, Maiden
Gender: Female
Appearence: Long stringy black hair, and pale blue eyes much too large for her face. She's has a rather hawkish nose, and was extremely pale. She looks rather like a doll. She's skinny and gangly. The prettiest thing about her is her tail, which is every color ranging from emerald green to darkest blue in a cascade of shimmering scales.
Clothing: She dresses in white, and always wears an old, dirty button up shirt that looks to be from around the 1800s.
Personality: She seems like the sweetest, nicest, most naive girl you'd ever meet. In reality, she's been manipulating everthing she can. She likes to make people feel sorry for her, and has made up a whole slew of tragic backstories, each one more heart wrenching then the last. She knows how to make herself look vulnerable, and uses that to her advantage. She has a sweet, girlish tinkling giggle. She's really nasty and cynical and jaded, but she has a small soft spot for innocence.
Likes: Watching people, learning their quirks, and exploiting them. She also has a taste for the finer things in life, and never says no to caviar.
Dislikes: Other memaids. She thinks selkies are ridiculous, sirens untalented, and other maidens stupid and immature. Humans are hated though, and she will do whatever she can to make their lives miserable.
Hobbies: Chorus Aqua, a form of underwater dancing.
Family: She had sisters once, but they have long since disappeared beneath the waves.
Backstory: She always felt both an animosity, and a fascination with humans. She once fell in love with one, and tried to become one, but when he married another, she murdered him to regain her mermaid form. (You know the old, creepy version of the little mermaid? Her backstory is basically that, only she ends up killing the prince instead of dying and becoming a weird spirit.)
(April 18, 2017 - 6:10 pm)
Sorrel can turn into a seal.
(April 19, 2017 - 1:08 pm)
When do we start?
(April 20, 2017 - 8:09 am)
Stryllr, this isn't an RP.
That being said, I'll try to get the first part out by Sunday. If I don't, it's because I've been really busy IRL, but I'll try to have it by Monday at the latest.
(April 20, 2017 - 10:20 am)
ok. Wishing you a non busy day.
(April 20, 2017 - 10:28 am)
Thank you!
@Everyone: I've started working on it, and the post's already the average length that I write on solo writes. Prepare for a word flood xD At this pace I should be able to get it up by Sunday.
(April 21, 2017 - 4:38 pm)
Sounds good St!
PS Top Plz!
(April 21, 2017 - 10:37 pm)