Curse of Renovamen
Chatterbox: Inkwell
Curse of Renovamen
Curse of Renovamen V2
Yep, I'm bringing it because it died long ago because I didn't expain it was a rest floor and became stuck because I didn't know how to incorperate it and school wasn't helping. so I'm reiving this harder than a Meat Effigy from Don't Starve (Had I had my way I would have done that but I can't because RULES!)
An old man steps onto a crate in the town square and begins his preach.
Hear my warning and don't go to the Northern Lands.
For there lies the Tower of Renovamen
Tower of Renovamen is a very interesting one.
There are legends of great treasures and glory to those who make it to the top
Don't listen to such bribes!
For there you're soul will be anchored! Those who enter never leave!
To go through extreme pain and suffering, only to find out that not even death can save you from the misery.
To die, again and again. To feel every second of it. Only to wake up in the first room. Beasts with fangs and claws. Traps that melt off your flesh. The endless limbo of suffering.
No glory or treasure is worth such agony!
The Curse of Renovamen is nothing to mess with.
Only those who make it to the top can be free of the curse. And make off with the treasures that lie within!
Or so legend says....
You listen to the Old Man but you brunsh these off as rambling. A tower that prevents death. Please. You're too old for such fairy tales. But you have notice that those who claim they'll go never come back. And promise of treasure? You decide to not heed the warnings.
Now rules
RULE NUMBER ONE: DEATH IS NOT FINAL. You'll wake up in the first room, unless you have found an artifact that revives you.
1b because I'm not reordering the rules: Every four floors there will be a sub floor. this is where you buy stuff, rest, and chill with the passive inhabants of the Tower.
2, no Opness, it's unlikely that you'll be able to make it to the top unscathed.
3, be realistic, no one can one punch a beast to oblivion.
4, shipping is fine but don't overdo it.
5, jerkness is allowed but if you die, you "friends" will most likely raid your corpse than carry you with hopes of revival.
6, You don't have to be human, I'll allow all walks of life. You could even be a beast with hopes of seeing the outside world for the first time or plan the demise of those pesky intruders.
7, Skills, you can make them up but they can't be overpowered. There more powerful the move, the more energy it'll sap from you. You can gain skills by reading Skill Books but if you already have max skills. You need to disown one to gain another.
8, perks, these are you natural born abilities. Unlike skills, once you decide them, you are stuck with them. You can have up to 3 perks but one of them must be bad.
9. Enemies might be closer than you think
10. Have fun.
11. Please so this won't sink. If you see that this has no comments. just bookmark it. I don't want this to sink to the bottom and never find it again. To top a thread you wait till the first comment is posted then comment so you don't waste comments.
Classes
Swordman: This class is good at offense. But needs to be light for their speed so they lack defense. Starts with rusty sword and heath potion. Can have up to 5 skills at a time.
Mage: a great support class, has offensive and defensive spells but lack physical strength and endurance. Starts with Spell Book (make up what kind of mage you are), wooden staff and a heath potion. Can have up to 10 skills at a time.
Tank: has good defense. Doesn't hit as hard as swordsman nor has as many skills as mage but is able to haddle more pain. Comes with leather tunic, rusty hand axe, and a heath potion. Can have up to 3 skills.
Archer: good at range attacks, but frail. Comes with worn bow, 20 arrows. (Arrow can be retrieved but the thing it is in needs to be dead if you want them back!) A dagger, and a heath potion.
Priest: like mage but focuses on more defensive skills. Comes with Holy Book (like Spell Book) wooden staff, and heath potion.
Magic Gunman: expert at guns. But defense is weak. Comes with rusty magic gun, magic bullet, and heath potion. can have up to 5 skills.
If you want to come up with your own class, just ask!
Character sheet.
Name:
Age:
Gender:
Species.:
Class:
Perks: (Up to 3)
Skills:
Bio:
Reason for going to the Tower of Renovamen:
My character:
Name: Stillo (I shall bring him back)
Age: 16
Gender: Male
Species: Flavusdens (A yellow reptilian race)
Class: Magic Gunman
Perks: Ayer Draco Fortuno. The more he fights, the more damage he does. However, the more he fights, he becomes more unstable he becomes. He can calm down if he stops fighting.
Scales, due to being reptilian, his scaled skin provides a bit of extra defense, but not that much.
Skills: Rapid fire: increased firing speed.
Bio: His past is unknown, but it's clear there was a special someone he lost. He's looking for another chance to gain back what he lost.
submitted by The Writer, age Eons
(September 11, 2018 - 6:26 am)
(September 11, 2018 - 6:26 am)
*Sigh* I'm sorry. I was also caught up in the whole ordeal of Kyngdom being toally dead by now, and my words were rash and heavily misguided. I was angry at the Admins and the other CBers becuase, no matter how hard I tried to interest people in Kyngdom, nobody came, and Kyngdom wasn't being advertised in the magazine.
I have had no idea what I was doing from the start. I thought it would become a little more specific as the RP moved forwards, but it didn't, and it aggravated me. When I wasn't told exactly what I should do (for instance with the chess pieces coming out, I thought we would be playing Death Chess), I did my best, but was shut down immediately. This angered me more.
And then you made your last post. I thought you were openly accusing me of ignoring you guys and godmodding this RP, when in reality I was just trying to figure out what was going on. I'm sorry I misinterpreted your post, and I'll try to do better in the future. All I ask is that you give a clear-cut image of what you imagine to be going on. Lately, all I've been getting is pronouns and vague verbs. I've lost track and I can't pick it up again.
(December 15, 2018 - 7:48 pm)
Thank you! Thank you so much, Rogue. Thanks for telling me. I will try to be more specific and descriptive in the future! I'm sorry for being kind of vague and whatnot in my posts. Thank you for being honest, and addressing my question! Not many people do that in my actual life.....
Okay, so, I will try to be more clear in the future and avoid miscommunication, and maybe actually try to tell people what's going on!
'KAY, so, do people want to continue this RP on the road it's going, backtrack, or make a plan, or what? Let's decide now and as you say Rogue, try to be clear so no more mishaps happen.
(December 16, 2018 - 3:58 pm)
Oh. I feel really bad for IRL you.
I was thinking the tracking mechanism in the chess peices was thrown off by the sound waves, so they're still advancing, but they can easily be dodged...?
(December 17, 2018 - 12:30 am)
Honestly I was this close tojust have Stillo go into a rage, run off, and kick down the wooden door.
(December 17, 2018 - 11:11 am)
I'm just waiting until you all get to the next town floor so I can just copy and paste my character from the old Tower RP, but take your time.
(December 18, 2018 - 7:26 am)
Potassium.
(December 18, 2018 - 2:29 pm)
Okedokey Misfit. We shall continue! I was starting to think it was just the three of us. Glad to here you'll be joinin'.
Rogue, yeah, that would make sense. Somehow the pitch interfered with the tracking mechanisms. Exactly what you said. Plus it's not like anyone took any great care to maintain the bots, so probably poking them in the wrong place would make them deactivate, considering the wreck they've become. =P I get it, Writer! But now we're pausing to take stock and figure out what's a-goin' to be happening. SO, are we keeping the Checkbeast? I kind of like the concept, actually. 'Twas silver, so.... mmm.... plenty of symbolic meanings for silver. We could mine that pretty easily. OOOOH what if there was a Beast to guard each door?? Just throwing that out there.
*snort* imagine a WOODEN checkbeast?
(December 18, 2018 - 5:03 pm)
I personally think that your idea for the Checkbeast guards would be fantastic. Also, I may have to take you up on the wooden Checkbeast idea, I think they sound adorable... *Whips out pencil*
(December 19, 2018 - 1:14 am)
op!
(December 22, 2018 - 3:55 pm)