Curse of Renovamen
Chatterbox: Inkwell
Curse of Renovamen
Curse of Renovamen V2
Yep, I'm bringing it because it died long ago because I didn't expain it was a rest floor and became stuck because I didn't know how to incorperate it and school wasn't helping. so I'm reiving this harder than a Meat Effigy from Don't Starve (Had I had my way I would have done that but I can't because RULES!)
An old man steps onto a crate in the town square and begins his preach.
Hear my warning and don't go to the Northern Lands.
For there lies the Tower of Renovamen
Tower of Renovamen is a very interesting one.
There are legends of great treasures and glory to those who make it to the top
Don't listen to such bribes!
For there you're soul will be anchored! Those who enter never leave!
To go through extreme pain and suffering, only to find out that not even death can save you from the misery.
To die, again and again. To feel every second of it. Only to wake up in the first room. Beasts with fangs and claws. Traps that melt off your flesh. The endless limbo of suffering.
No glory or treasure is worth such agony!
The Curse of Renovamen is nothing to mess with.
Only those who make it to the top can be free of the curse. And make off with the treasures that lie within!
Or so legend says....
You listen to the Old Man but you brunsh these off as rambling. A tower that prevents death. Please. You're too old for such fairy tales. But you have notice that those who claim they'll go never come back. And promise of treasure? You decide to not heed the warnings.
Now rules
RULE NUMBER ONE: DEATH IS NOT FINAL. You'll wake up in the first room, unless you have found an artifact that revives you.
1b because I'm not reordering the rules: Every four floors there will be a sub floor. this is where you buy stuff, rest, and chill with the passive inhabants of the Tower.
2, no Opness, it's unlikely that you'll be able to make it to the top unscathed.
3, be realistic, no one can one punch a beast to oblivion.
4, shipping is fine but don't overdo it.
5, jerkness is allowed but if you die, you "friends" will most likely raid your corpse than carry you with hopes of revival.
6, You don't have to be human, I'll allow all walks of life. You could even be a beast with hopes of seeing the outside world for the first time or plan the demise of those pesky intruders.
7, Skills, you can make them up but they can't be overpowered. There more powerful the move, the more energy it'll sap from you. You can gain skills by reading Skill Books but if you already have max skills. You need to disown one to gain another.
8, perks, these are you natural born abilities. Unlike skills, once you decide them, you are stuck with them. You can have up to 3 perks but one of them must be bad.
9. Enemies might be closer than you think
10. Have fun.
11. Please so this won't sink. If you see that this has no comments. just bookmark it. I don't want this to sink to the bottom and never find it again. To top a thread you wait till the first comment is posted then comment so you don't waste comments.
Classes
Swordman: This class is good at offense. But needs to be light for their speed so they lack defense. Starts with rusty sword and heath potion. Can have up to 5 skills at a time.
Mage: a great support class, has offensive and defensive spells but lack physical strength and endurance. Starts with Spell Book (make up what kind of mage you are), wooden staff and a heath potion. Can have up to 10 skills at a time.
Tank: has good defense. Doesn't hit as hard as swordsman nor has as many skills as mage but is able to haddle more pain. Comes with leather tunic, rusty hand axe, and a heath potion. Can have up to 3 skills.
Archer: good at range attacks, but frail. Comes with worn bow, 20 arrows. (Arrow can be retrieved but the thing it is in needs to be dead if you want them back!) A dagger, and a heath potion.
Priest: like mage but focuses on more defensive skills. Comes with Holy Book (like Spell Book) wooden staff, and heath potion.
Magic Gunman: expert at guns. But defense is weak. Comes with rusty magic gun, magic bullet, and heath potion. can have up to 5 skills.
If you want to come up with your own class, just ask!
Character sheet.
Name:
Age:
Gender:
Species.:
Class:
Perks: (Up to 3)
Skills:
Bio:
Reason for going to the Tower of Renovamen:
My character:
Name: Stillo (I shall bring him back)
Age: 16
Gender: Male
Species: Flavusdens (A yellow reptilian race)
Class: Magic Gunman
Perks: Ayer Draco Fortuno. The more he fights, the more damage he does. However, the more he fights, he becomes more unstable he becomes. He can calm down if he stops fighting.
Scales, due to being reptilian, his scaled skin provides a bit of extra defense, but not that much.
Skills: Rapid fire: increased firing speed.
Bio: His past is unknown, but it's clear there was a special someone he lost. He's looking for another chance to gain back what he lost.
submitted by The Writer, age Eons
(September 11, 2018 - 6:26 am)
(September 11, 2018 - 6:26 am)
(September 15, 2018 - 1:30 pm)
Writer here!
Ok so I'm gonna add a few things. They won't affect this rp much. Don't worry.
One, A new Class! This one is a classic. The Rouge! This class is the fastest of them. With ok Atrack. However has poor Defence and limited Magic ability. Can have 4 skills at a time.
Next. Speed and Magic ability. Since the new class will be the fastest of the bunch, it would make since for me to compare it to the other classes. Also all current classes have magic protental. I've made a chart to compare them because I find it easy to compare things with numbers using a 8 star total system. The two line symbol is half a star.
Also during the chart making I made a mistake. As you could tell with the scribbled mess. Rouge has one star in defence.
Anyhow. I here for questions and would love to see you in the Tower.
(September 16, 2018 - 7:04 pm)
can the monsters in the tower be op?
(September 16, 2018 - 7:24 pm)
It greatly depends on what your talking about. A monster character? No. A basic monster? They'll get more difficult as you go up but no. Bosses? Not at first but after a few teirs they'll become more and more difficult to the point it seems that way. The final one? Most likely.
Also, Admins. If you don't mind. Replace the image with this one, I relized too late that I forgot the Archer.
(September 17, 2018 - 5:17 am)
Okay! Hyra will be a Rouge. :) Redoing her perks:
Perks: The more she fights the better fighter she becomes. However, it takes her a while to recover from a battle. What I mean by that is if she has just come from a battle, then she is a bit war-crazed and is more reckless than normal. She is stronger because of her dragon side, but not much stronger.
(September 17, 2018 - 8:15 pm)
Hmmmmmmmmm, why does that sound sooo familiar???
Oh well, probably nothing. Character approved.
Just one question, what color are her scales?
(September 18, 2018 - 4:54 am)
(Admins, delete the comment I made before this one.
Thats better but I realized that the skills you put down are more of perks. A skill is like a ability. Some action that your character does. For example. Stillo's skill Rapid Fire or Darnian's Swordmanship which would increase accuracy and damage slightly. You listed Agility and Strength as skills. These aren't skills. Skills are some sort of training. Also this would put you at a disadvantage because you just used half your skills on things that the Rouge is good at (or at least fine when it comes to strength) things, you'll have to get rid of if you want better skills.
Please reconsider your skills to actions and training in tools instead of body.
_Sorry, The Writer, we can't figure out which post you mean._ --Admin
(September 18, 2018 - 6:23 am)
You guys still in?
(September 18, 2018 - 6:24 am)
Yep, sorry! I don't have much time to post. Imma resurrect my charrie from last time, I think. I'll post my charrie later since I'd like to think about it more.
(September 18, 2018 - 6:59 pm)
May I make a character who is a part of the tower as opposed to the adventure team? Like a damsel in distress who is enraptured with the grandeur of the tower and wants to stay instead of escpaing or being rescued. So rather than trying to get out, she sabotages the adventurers in silly little ways (although she might help them at first so that their fall is particularlly annoying). She wouldn't have any powers, armor, or skills. But she would resawn at the top of the tower rather than the bottom and her only escape is through the ground floor.
Feel free to say no since it's unconventional.
(September 20, 2018 - 11:11 pm)
I like the idea. Thougb you do need to do the class, perks and skills. Don't forget. If none of the classes pleases you. Make your own.
The problem is that it's unfair because you start at the top, the goal, so meaning she's already freed from the curse and I just realized that it means if she dies, she's gone for good....
I'm sorry but I will have to disapprove. I know I said you can be on ther other side but this is overpowered...
Also Aspen and Moonlight. I still need your sheets and Rouge I need you to redo your skills.
(September 21, 2018 - 9:34 am)
Alright, here it is, sorry. (Also, I changed my mind about re-using Wolf, for several reasons.)
Name: Natalia (Goes by Nat, so if another character asks her what her name is, she'll say that it's Nat, not Natalia.)
Age: About to turn 16
Gender: Female
Species: Sort of like a werewolf, because she shifts at the full moon and all, but she can also transform at will. (And also, she takes a special herb before the full moon, so that she keeps her mind when she shifts. So basically like Professor Lupin.)
Appearance: Fairly light, straight brown hair to a few inches past her shoulders, almond-shaped but not Asian, hazel eyes, kind of short, a slight build, and relatively pale skin.
Personality: Introverted, doesn't talk much, very intelligent, has big trust issues but is loyal to the end once you've finally gained her trust, reckless when it comes to protecting dear friends, or family, except she doesn't have any.
Class: Outcast, the one I had from last time, if you remember. Outcasts only trust each other, have great endurance, all the stuff from before.
Perks: She can shift into a wolf at will, but like with my old character, Nat can sometimes "lash out", and she's kinda part wolf, not really physically, but it's easier to understand when we get to RPing. She's also a terrible liar.
Skills: Bow proficiency, good battle strategy... gotta go now.
(September 21, 2018 - 4:04 pm)
Approved
(September 21, 2018 - 5:21 pm)
SORRY!!
(September 22, 2018 - 2:20 pm)
You have a perk in the skills slot. Skills are like "Increased attack speed" or "Spin attack" or basicly something of training. Perks are something that your bkrn with.
You can start with no skills, meaning you can learn more before you have to replace them...
Character approved for now
(September 22, 2018 - 4:08 pm)