Labyrinth Tunnels Code1
Chatterbox:
Labyrinth Tunnels Code1
Labyrinth Tunnels Code1
Charlie W. and Little Crow here! Long time no see. For the past few weeks we've been collecting scrolls and maps from libraries around Southwest Kyngdom. We collected a few hundred and holed ourselves up in a Sprocketville bunker, trying to make sense of them all. We’ll spare you the details and get right to the big news:
We believe we’ve located a unknown tunnel system in the Labyrinth Lands. At the northern end of the largest Labyrinth plateau, we found a strange locked door with some carvings above it. An old scroll we found suggested that this door is 1) the entrance to a cave or tunnel system of some kind and 2) enchanted or engineered somehow to be resistant to any kind of magic or brute force.
Unfortunately, before we could photograph the scroll, the ancient dust made me (Charlie) sneeze, and the whole thing disintegrated in my hands. I felt like such a fool. Next time I go reading old scrolls, I’ll find a professional archaeologist first…
Anyway, we traveled out to the Labyrinth Lands, and we found the door.
While we were studying it, a very old badger lumbered around the corner. We couldn’t make sense of his mumblings, although every few minutes he’d say, "Seventeen will leave, nine left over." Eventually, he gestured for us to join him in a little cave, where he heated up some water over a fire. He poured the water into little cups, dropped one shiny green stone into each cup, and then mimed a drinking motion. We looked at each other suspiciously and took tiny sips. (It was actually pretty good—tasted a little like rosemary.) When the sun started setting, we said goodbye, and he just repeated, "Seventeen will leave, nine left over" and handed us a piece of bark with these letters written on it:
-J-M-E-M-I-A-K-Z-G-E-F-H-P-Q-X-S-B-Y-W-R-C-T-O-N-U-V-D-L-
Strange. Also, on the way home, we snapped some pictures. This code is carved on some stones near the doorway:
Can anyone help us decode the message? It looks like we have to enter some letters into the combination lock, too.
Also, we're looking for animals and humans who would like to return to this door with us, try to get it open, and see what we can learn from the weird old badger. We've started organizing an expedition group, and so far we’ve attracted F.A.F.A. members Silverpaw, Who, and Flying Sqirl—you might remember meeting them back in the first F.A.F.A. meeting.
We believe this tunnel or cave system may have something to do with the poor badger Guardian and the Power of Claw. Maybe they will help us discover the badger’s secrets, since he couldn’t tell them to us himself. Or maybe they will help us defeat the great clawed serpent summoned by the Power.
Note: We’ll need to move quietly, because B.I.G. seems to be operating some giant steam-powered digging machines in the area. They might be building a new HQ far away from Bleak Peak, or they might be up to something else. They’re a few miles away, but even so, we don’t want to raise too much dust, if you know what I mean.
(May 20, 2016 - 10:06 am)
Ill help with the codes!
(May 23, 2016 - 10:30 am)
Can I join?
(May 23, 2016 - 2:40 pm)
I can help with the decodeing, im a fox that loves to read!
(May 23, 2016 - 3:22 pm)
I can work part time as a spy.
(May 30, 2016 - 5:04 pm)
This sounds creepy. I'm not in. Ahh!*screams as Eli Fur pushes from behind* Eli grunts. 'You're going if I have to carry you in my teeth" *shudders* Okay, I'm in.
Captcha says amyo. Am yo? Amy yo? Should I find someone named Amy?
Now it says kaem. Kay? Key? Okay?
(May 26, 2016 - 8:08 pm)
The captcha has nothing to do with Kyngdom, Wiseowl. It is just a bunch of random letters to fool robots.
(May 30, 2016 - 3:54 pm)