Welcome to the

Chatterbox: Inkwell

Welcome to the

Welcome to the Glass Game. 

 

You didn't know you were a player.

You didn't know anything except that the grey clouds oozing across the sky looked especially mystical that day. In fact, the thick rolls and speckles gathered into a roaring thunderhead reminded you of a giant bird of prey swooping over the edge of Earth. 

Most of you don't like the rain. 

But three of you were out in the oncoming storm.

The Poet was on her favorite rock in the woods, staring up through the shaggy arms of trees, her absent mind seeing only metaphors and brushing over reality.

The Artist was out on the moor. Waves of tall grass tickled the edge of her coat and weeds swarmed around her ankles. If she looked down, she would not have been able to see her shoes. One hand supported her easel as the first drop of rain splashed onto her painting. Confound it all, she thought and shook her fist at the sky. 

The Messenger was hopping over fallen locks and little winding strips of water. His dirty, bare feet flew through the air. The satchel at his side slapped against his thigh, and a piece of paper fell out, although he didn't notice. 

The rest of you were indoors and elsewhere. It did not matter where you were. It did not matter who you were, not to any of the rest. Not until a single, rather unimportant second of time. Not until 4:50 PM, August September 5, in the swaying old house that stood (or rather, leaned) on the moor. The Gentleman was there, as well as The Realtor and The Son. They were taking a tour of the old house, which had been left to the Gentleman by an old relative he'd forgotten he had. The Son wished he wasn't there. He wanted to be in the car, practicing driving. Or at home, at his electronic keyboard. Would his father let him drive all the way back home? Probably not. It was too much to ask for. 

He was looking out the window when all the sudden, his watch beeped. 10 minutes til 5. For a second, nothing happened.

And then it thundered. The house shook. The Artist's easel just about fell over. The Poet threw her body over her precious pieces.

Every one of you hunted for shelter, and you found it. The house on the moor's door stood open for you. Or rather, The Son held it open shyly. The Artist came in first, then The Messenger, panting. Last, the Poet, dripping. 

The Son looked around for any more stranglers. An eerie dust of wind hurried by, dragging its fingers through his hair. There was no one else. Yet.

You began to look around. The Realtor wasn't very happy about this. She leaned against the railing, checking her phone. 

The Son and The Artist began to talk. The first found the latter scatter-brained and friendly, and he liked her immediately. But The Artist did not like The Son.  

"Well," said The Poet, "I guess we're stuck here." No one listened to her. The tick of time grew louder and louder in everyone's ears. The thunderheads were now raging, flaming pheonix's, wings thrown back and beating the sky into a severe wind. 

Something happened. Of course something happened, or there wouldn't be a story. But this story was a little different then most. There was no clarity, no beginning or warning. It just sort of happened right then, without an introduction.

What was it? One of you opened the cupboard in an upstairs room of the house. In it was nothing but 2 balls of oblique glass. You reached out and touched it. It felt like running your hand across the moon. 

 

Who was it?  

Was it The Artist? The Messenger? The Realtor? The Poet? The Son? The Gentleman? It was you. We know it was you. We have our eyes on everywhere. And if you won't confess, the truth will come out soon enough.

So which of you was it? Answer me this and I, Glass Shard, Countess of Alltrubia; the land under sight, and Mistress of the Great Mirror will continue weaving my tale. 

submitted by Glass Shard, age 16
(August 21, 2018 - 4:42 pm)

I suppose it was me. Title of poet is already taken? Too bad. 

submitted by Neko Lovewall
(August 21, 2018 - 5:46 pm)

Ahem. Hello you, and you, and oh, I suppose you too. And you. And I guess I can't forget you. 

I am The Highly Enlightened Owl, or THE Owl. High advisor to the Countess of Alltrubia, known to the majority of you as Glass Shard and the rest of you as...Glass Shard. 

I am the examiner of riddles, the analyzer of ciphers, and messenger of mystery (I rather like the last one. See what I did there? messenger of mystery. A slight bit of magnified alliteration. Oh, never mind. You wouldn't understand. Or you either, for that matter).

As I was saying. I am here to help you unfold this trifling message from our most megalomoniously mystifying countess. You see, this is a game. And a story. It is treacherous and twisting and altogether rather strange. You are the story. The characters are all game-pieces, ready for you to move across the warped and twisted game board. YOU hold the fate of this story. And you. I suppose we can give you some of the credit too. The first thing is to roll the die.

What happens next? At the end of each fragment, there will be a decision. This decision is up to you to make. You do not know what will happen yet, but I, being a scholarly owl, a wise owl, no a cultured owl, do. 

You may choose characters and assume their personality if you wish. After all, you are the story itself. Your are the characters, the plot, the hand guiding the adventurers through the path of time. 

So, to take the next step, all you have to do is choose. Choose who touched the crystal orb. Your choice will effect the entire story, so be warned.

And now, choose. Choose. CHOOSE. 

 

submitted by THE Owl , Alltrubia
(August 21, 2018 - 7:08 pm)
submitted by Top
(August 21, 2018 - 6:37 pm)

It wasn’t me, but I followed the one who did it. I saw them do it. And I saw what happened next.

submitted by Leeli
(August 21, 2018 - 7:01 pm)

Intriguing! What does it mean? Hm.

submitted by Tuxedo Kitten
(August 21, 2018 - 7:05 pm)

If the Messenger isn't taken then I will take him!

phuf

Mor you need to learn to keep up with me! You know I'm a fast walker! 

submitted by Darkking, age Who knows?, A dimension.
(August 21, 2018 - 9:20 pm)

Hello! I am here, awaiting further information from the Countess and the OWL.

submitted by Cassandra the First
(August 21, 2018 - 10:49 pm)

*looks around*

*sees no particularly inticing roles*

*crosses fingers that this won't die* 

*yanks out commonplace book and furiously begins writing notes* 

submitted by Alizarine
(August 22, 2018 - 6:45 am)

Ahem. It's me again. The Highly Enlightened Owl. You do remember me, don't you? And you should, for sure. I can't count on anything from you of course. But you in the corner, yes you, you should remember me as there will soon come a time when I am the only one who can get you out of trouble. I suppose you are all wondering what the rules of the game are. We don't tell them to you. I'm extremely sorry for any inconvenience. You will have to figure them out as you go along. But I will offer you one clue: every story fragment ends with a question. Every question marks a "round." Every round gives everyone an opportunity to take one turn. In every turn, you can decide to move a game piece forward. At this current round, only one game piece has the opportunity to move forward, but in other rounds there will be several opportunities. Each game piece chosen will change the story. Each character has a different role. If you need help, you can use your turn to call on me, the excellent owl, advisor to the countess. So, lets go over all that I have given you so far, shall we? 

1. Every fragment marks a round in the game. 

2. Every CBer will get to take a turn in the round.

3. During their round, a CBer's first option is to move a game piece forward by answering the question with a game piece as their answer. There are a limited number of game pieces you can move each round. For instance, this round has only one question. Neko has answered it with "The Poet." The game moves forward based on Neko's answer. 

4. If not moving a game piece during their turn, the CBers participating can either call on me for help (I may or may not assist you), beg for an audience with the Countess (who may or may not grant your request), fill in details and interesting bits into the story however you see fit, or pass your turn. 

Neko has chosen The Poet game piece to advance. A good decision, as this means the game moves one step forward without a hitch. 

This round is CONCLUDED. More game players can join every round.

The next fragment will be posted soon.  

submitted by THE Owl
(August 22, 2018 - 8:40 am)

I suppose it could have been the Messenger. The Messenger... hmm.

submitted by Tuxedo Kitten
(August 22, 2018 - 8:57 am)

Hmm. i suppose it was the gentleman. me. you never mentioned me being downstairs.

 

(Sorry if i did this wrong.) 

submitted by Catsclaw
(August 22, 2018 - 10:14 am)

Intriguing. Can I take on the role of the Artist?

submitted by Gracia
(August 22, 2018 - 10:27 am)

Ahem. It's me again. Yes, me. Who were you expecting?

You can take on a role as you wish, and you are welcome to write from that character's perspective, but you do not have to move that character as a game piece. If you do not understand the rules, I'm terribly sorry for all the inconvenience. But I still cannot explain to you all the rules (I, being a rather scholarly and trustworthy owl, am under oath not to tell you), and you will have to play along anyway. You too. And yes, you. And you too. Oh, and don't think I've forgotten you. 

submitted by THE Owl
(August 22, 2018 - 2:58 pm)

How absolutely intriguing. May I join as a separate, previously unnamed character?

submitted by Stargirl, age 14, In the story
(August 22, 2018 - 4:02 pm)

Ahem. I am afraid not. The game pieces have been chosen. However, you are now a player in the Glass Game. There is no turning back now. 

submitted by THE Owl
(August 22, 2018 - 4:48 pm)