Leafpool's Alter Ego

Chatterbox: Down to Earth

Leafpool's Alter Ego

Leafpool's Alter Ego Rant

I wish I didn't have to spend my extended Friday computer time on this, but here I am. The current state of Æs and/or everything else has got me frustrated and I feel like if I go another day without ranting about it, I'm going to blow up.

1) I am not targeting anyone in particular with this rant, so get that out of your minds. Thank you very much. I'm sick of people getting offended and leaving.

2) The whole point of having an Æ is not shipping. It seems like most of what alter egos revolve around these days is shipping, and/or immediately getting a boyfriend/girlfriend after they show up. I wish it wouldn't. People used to do more innovative stuff with alter egos and I don't know what happened, but Æs are not just romance outlets. Sure, shipping is fun. But there are better things to do some of the time. And for me at least, shipping is getting kinda old fast. And I'm not even participating in it.

3) Guys. There are not, and should not be, limits on the number of Æs you can have. Sure, I get overwhelmed sometimes by the sheer amount of Æs on the CB these days. But people should not have suggested that there be limits on your Æs. See, I understand completely what the people who support this are trying to say, and I get that. I know that sometimes Æs get way too out of hand, but making rules against them is just...not...no. Do we tie creativity up in rules? No, we do not, and I don't know why no one seems to understand that. Maybe I'm being too harsh. Yeah, I'm being too harsh. But this is something that I believe in. Don't go around pretending that someone made official fancy rules and regulations and limits for Æs. Did the Admins ever set rules that you can only have two or three Æs? No. Did they ever even endorse it? No. For most people, two or three is the right number of Æs for them, but geez! Don't think you can restrict some people from having more than that if they want to. These "rules" should not be a thing. Nor should "limits".

4) It is not necessary to have an Æ, or six, to be part of the CB. Completely untrue. Does Bluebird have Æs? Does Savvy? September? BHR? Leafmist? Do they get along fine? Yes, they do.

5) Give your Æs the work that they're worth. Spend time creating a worthwhile, unique Æ, and you won't regret it...I can't speak for myself, because I have a problem with my Æs that I'm not going into right now. But what I'm saying is, don't spend five minutes making a generic Æ, a stereotype, a copy. Give them a distinct, unparalleled personality and you won't regret it.

6) My Æs...all of them...are taking a siesta while I work out my annoyance about all of the above, while I think about their originality, and while I give them a bit of a makeover. 

~~

Sorry for the length of this thread, Admins. I know that I'm overreacting but I can't help myself. 

submitted by Leafpool, age Finite, This side of reality
(January 26, 2018 - 1:43 pm)

Forenote: The information gathered here from The Ultimate Guide is not to rekindle a war. It is not to spark controversy. It is simply to give everyone on the CB a few good ideas when it comes to making AEs. All wars are terrible, and none of them should be repeated. I don't want people to start a war over these examples. 

Now that that's done, here's what I found on the Ultimate Guide about the topic (I couldn't find the exact threads, but rest assured, they did exist). There is no limit to creativity, like Leafpool said. These guidelines, however, were placed so that nobody falls out of creativity and makes an imitation-MP pie-throwing AE.

None of these comments have been edited, although some of them have been trimmed.  

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AE War- Admittedly, I was not there. I think it was a war where people started using AEs everywhere, and then other CBers got frustrated.

 

Please note that oldie, newbie, and middly are VERY controversial terms and if you use them you will be stampeded by a herd of multi-colored winged buffalos (hence buffalo wings). Just kidding, you won't be stampeded, but you may have some offended CBers (Chatterboxers plural) on your hands.

 

submitted by Bibliophile

(March 23, 2016 - 5:55 pm)

 

That's a good description, Bibliophile; again, I'm gonna add on to it.

 

The AE war was a big controversy (yes, I was there) where there was a very, very large arguement about AEs. Apparently, they had become overused and showed up everywhere, and most of the CBers who didn't have AEs became very, very frustrated. It became a whole thing but was eventually resolved with the solution that threads had to specify AEs were allowed before an AE could post there. This rule is slightly lax, but it's pretty obvious now where/where not AEs should post.

 

The war became something that we quite literally started an RP during (taking place in a crumbling CB) and of which quite a few people threatened to leave. Post-AE war, Somebody got rid of her AEs DNA and Agent Nightcat and replaced them with Shifting Sands (the Returned of the Continuity) and Volcano Flame (the Ignited of the Fire Realm), and I replaced my AE Saint Owl with Feather.

 

submitted by St.Owl, age Recarnated, Everywhere

(March 24, 2016 - 11:34 am)

 

The Second AE War- More recently. There was a lot of intense controversy over how many AEs someone can have, how developed their personalities should be, etc. It eventually faded away as more people called for peace. We cam to an unofficial agreement of these rules, suggested by Abi:

 

Abigail's Suggested-And-Totally-Unofficial Alter Ego Guidelines

 

Alter Ego: An alternate personality one sometimes reverts to usually to show a different side of oneself; i.e. sarcasm, nastiness, insanity.

 

a. Amount of AEs should be from one through three (1-3) per person. Recommended amount is 2.

 

b. Take time to develop your AEs. Create slowly. They're more fun to write for if they are developed and human. (On a similar subject, avoid OPness.)

 

c. Use common sense on which threads to bring your AEs onto. The subject is usually a good indicator, and the tone of the writing.

 

d. Read AE posts and get information about existing AEs prior to making one.

 

e. Be unique! Try to make your AE singled, seperate, and memorable from the rest.

 

f. If you do not want AEs on a certain thread that you created, state it clearly. 

 

Note that a) said "should be." You're not going to get in trouble or anything if you really want more than three. 

 

submitted by Owlgirl

(August 6, 2016 - 1:29 pm)

 

the AE War (noun, term/historical event): At one point, there were so many AEs flooding everywhere. These AEs hindered other types of expression- RPs, RRs, and common threads. The war ended with AEs only being allowed on certain threads. Though the rule is a bit looser now because the creators have been getting much better about figuring out when a little pie throwing is appropriate, that was the original agreement. 

 

submitted by Professor Indigo

(August 3, 2016 - 12:16 pm)

 

-First AE War

 

First AE Resolution 

 

-Second AE War

 

Note: Began with an Evil AE War thread that was originally intended to be just a fun thing between AEs; basically what I stated earlier is not something listed here. But it grew ugly, and had to be shut down. It was the spark for the war. 

 

Second AE War Resolution

 

submitted by Professor Owlgirl, age 13

(December 26, 2016 - 3:43 pm) 

submitted by A CBette
(January 26, 2018 - 8:57 pm)

^ CBette put it nicely.

Those rules are in place so we don't repeat past mistakes.

We call them rules, but they're not. They're really just guidelines to avoid another fight. Ways to keep track of AEs and make them interesting. Not everyone follows them to the letter. That's okay. They're not required, as you said. But they are helpful, and we've maintained relative peace with AEs for . . . well, years now, actually, thanks to those rules. 

We will keep calling them rules, yes. Though they're not necessarily rules. I think it's just part of the way we think about them, now. Even though the Admins don't enforce them, we feel the need to.

And we have a good reason to! Those who were around for the First AE War know it was . . . nasty. Like all our wars are. We don't like wars and we don't like nasty wars. That's what the rules are for. To avoid nasty wars.

We did need a reminder in your 2, 4, and 5 categories, though. Those are much appreciated.

submitted by Top!
(January 26, 2018 - 11:46 pm)

I agree with everyting said.

submitted by Allie
(January 27, 2018 - 4:22 pm)

@Leafpool, I have to agree with everything you wrote. Very good. 

submitted by coyotedomino, age 14, the Wood, Omniverse
(January 27, 2018 - 8:21 pm)

@Leafpool, I have to agree with everything you wrote. Very good. 

submitted by coyotedomino, age 14, the Wood, Omniverse
(January 27, 2018 - 8:21 pm)

Agreed. And also, I think because of those "rules" Æs are less used and more idle and bland around here than they were in the olden days of the CB. I'm still working on an Æ right now.....I'm dying to have one, but I want to have just the right character developement. Anyway Leafpool, thank you for that bit, and I agree with you, although some people just don't have six Æs because they just can't handle that many. I totally agree with you though.

Ellie says tbdn

To Be Determined How? Hmm...

submitted by Jwyn, age 13, aMbER's Hideout
(January 28, 2018 - 6:18 pm)

I do not believe that a limit on numbers makes a limit on the creativity of your individual AEs. None of those suggestions that were put in place say that "You cannot be creative. You cannot make your AEs original. You cannot make them be unique."

They simply are suggestions to limit the number of AEs you have, because they were placed during a time when everyone had several AEs that were all just crazy copies of the original AE, Masked Piester. Now we are in a time where AEs are extremely shippable, but all unique. They all seem to have become all about relationships. 

If we, the Chatterbox, as a community, wish to abolish those suggestions, we should at least come together as a community and each agree to do it. The suggestions were also put in place to make AEs less bland.

If anyone feels the need to make more well-developed, amazing characters, remember that anyone can put their Original Characters in stories, shorts, single writes, and roleplays. Great, well-developed characters are not just limited to AEs.

submitted by A CBette
(January 29, 2018 - 2:03 pm)

Leafpool, I think your rant is very justified. I agree with all of it.

To me, having AEs is about having fun with them.  About making them up and having them seem real, like your friends. About enjoying interacting with your AEs and having them say funny stuff and having them interact with other AEs in fun stuff, though with some boundaries. Also, I think their purpose is partly in their title: Alter Egos. It's a really fun way to express different sides of yourself, so to speak. 

So developing them is important. However, I have found that when I've come up with an AE idea that I love, I've thought about it a little bit, and gotten down some good details for them, but they really begin to grow when I've started using them. Having them interact with other AEs at AE parties and chat threads.

Finally, I agree strongly that the point of AEs is not all about shipping. I have been in no rush really to have my AEs shipped. Even now, only Sorrel is the one that has an official one, though I think Seren and Far will probably end up being a thing. But Juniper and Eclipse are both not shipped, and I don't care whether they are or not. I mean, it would be fun if one of them did, but... for me, it's not a priority, and I'm not about to go looking for a ship unless something comes up that seems perfect for one of them.

Sooo... yes, these problems with AEs are quite real, but I don't think it's really necessary to set down rules just yet. This thread is raising awareness about these issues, and I think plenty of people will probably try and make their AEs better developed, or whatever just because of it. Aanyway. That is all. 

submitted by Aspen
(January 29, 2018 - 4:08 pm)

The rules (suggestions) were made back during an 'AE War' where AEs were all the same. They were made in the past, during a time where we needed the suggestions, because AEs were everywhere and rather bland.

However, I will have to agree--AEs are not just about shipping.

submitted by A late CBette
(February 2, 2018 - 1:05 pm)

I'm in agreement with Cbette. AES where WAY more bland before the rules. They were exact copies of MP, and crazy was literally their only personality trait.

The rules are fine. They were put in for a reason and a pretty good one at that. 

submitted by Danie
(January 29, 2018 - 5:25 pm)